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1. Mine Explosives, Minesweeping, Problems/Solutions, & CCP - in Player Features and Ideas Discussion [original thread]
ASadOldGit wrote: Ok, I read your post, and skimmed the first page of the first two sources , and I notice that none of them seem to really address the question of why do you need mines in the first place. What exactly do they add to the gam...
- by Drake Bonding - at 2013.11.08 06:45:00
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2. Small POS and Stealth Emitter Arrays - in Player Features and Ideas Discussion [original thread]
This went off-topic, but I'm liking what I'm hearing lol. Alot like Interceptors ability to generate a warp-disruption field, we're giving it to Black Ops capable ships too. I think this is the bounds to include a covert/recon/black ops Battlecrui...
- by Drake Bonding - at 2013.11.03 02:43:00
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3. Mine Explosives, Minesweeping, Problems/Solutions, & CCP - in Player Features and Ideas Discussion [original thread]
The reason I am creating this thread has a lot to do with the many threads/posts I have seen and read upon concerning one of the most intricate, yet rejected notion Eve has ever had. Their are quite literally SEVERAL threads concerning the topic o...
- by Drake Bonding - at 2013.11.03 01:54:00
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4. Small POS and Stealth Emitter Arrays - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: Hells yes, yoou could put a stealth emitter array around your POS, in amonst a field of mines, and to ensure the destruction of your foes, anchor a few target painting batteries. That sounds badass! And prolly a huge h...
- by Drake Bonding - at 2013.11.01 17:10:00
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5. Small POS and Stealth Emitter Arrays - in Player Features and Ideas Discussion [original thread]
Stealth emitter arrays reduce Signature Radius of the tower. I heard large POS' can be reduced to a battleship size with multiple emitters. What about a small POS? My idea is to make the sig radius too frustrating for larger vessels and slap on ha...
- by Drake Bonding - at 2013.10.31 18:44:00
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6. Max Yield for all ORE ships - in EVE General Discussion [original thread]
45thtiger 0109 wrote: Unsuccessful At Everything wrote: Ship: Greedy miner EHP: lol -Ore Mining- m3/cycle (alone): a bit m3/cycle (orca): a bit more m3/cycle (rorqual): quite a bit more m3/hour (alone): depends on how fast you can replace yo...
- by Drake Bonding - at 2013.09.26 15:28:00
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7. Max Yield for all ORE ships - in EVE General Discussion [original thread]
Lugia3 wrote: Drake Bonding wrote: Lugia3 wrote: If anyone wants to kill OP, head over to Ziasad. Your locator is off by quite some distance. You must of saw me pass through in a griffin. We also saw you in a procurer a few times...
- by Drake Bonding - at 2013.09.21 20:29:00
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8. Max Yield for all ORE ships - in EVE General Discussion [original thread]
Solstice Project wrote: The idiots complaining about the new order ... ... yes, all of you who complain, whine or are forced to make their worthless opinion heard ... You are ********. Every time you write about them, some guy who is even a bi...
- by Drake Bonding - at 2013.09.19 17:23:00
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9. Max Yield for all ORE ships - in EVE General Discussion [original thread]
Lugia3 wrote: If anyone wants to kill OP, head over to Ziasad. Your locator is off by quite some distance. You must of saw me pass through in a griffin.
- by Drake Bonding - at 2013.09.19 05:30:00
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10. Max Yield for all ORE ships - in EVE General Discussion [original thread]
Winchester Steele wrote: I have no idea how to fit a mining ship for yield, but what I can tell you is that if you intend to mine in hi-sec, please ensure that your mining permit is in order before you do so. You may purchase this permit fro...
- by Drake Bonding - at 2013.09.19 05:20:00
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11. Max Yield for all ORE ships - in EVE General Discussion [original thread]
I'm gonna make this easy. Ive seen a "perfected" hulk but idk what the others do at their max. I only account for ore but feel free to include information about ice or gas. Max means all necessary skills at 5, utilizing mining drones (specify harv...
- by Drake Bonding - at 2013.09.18 17:36:00
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12. Haulers: Speed Vs Cargo - in Skill Discussions [original thread]
Bumping for two reasons: 1. Whoever has ideas to share pertaining to this topic, TYPE NOW... Or forever lose your chance. OR 2. CCP to lock the thread indefinitely. Information will be archived. Applicable as of patch: Odyssey 1.0.16
- by Drake Bonding - at 2013.07.25 17:29:00
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13. Haulers: Speed Vs Cargo - in Skill Discussions [original thread]
Here's a small example: a fenrir can hold 900,000 m3 max. If you had 2.5 mil m3 needed to move, it would take 3 trips in a fenrir. Despite a larger hold on the Charon, it would still take 3 trips to haul all 2.5 mil m3 to a new location. 2,500,00...
- by Drake Bonding - at 2013.07.21 17:48:00
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14. Haulers: Speed Vs Cargo - in Skill Discussions [original thread]
I never really considered survivability, but for afk hauling I can see how that could be a concern. All of this is determining what I would use for non-stop continuous hauling for corporations. To get the highest amount of m3 transported at the fa...
- by Drake Bonding - at 2013.07.18 15:53:00
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15. Haulers: Speed Vs Cargo - in Skill Discussions [original thread]
Here's what I'm talking about. After so many trips in the Charon, eventually a fenrir will be able to do it faster in more trips. Active hauling might be a toss-up on this but afk-hauling might have a fine line between which could be faster. This ...
- by Drake Bonding - at 2013.07.15 15:55:00
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16. Haulers: Speed Vs Cargo - in Skill Discussions [original thread]
Yes, you are correct. In this scenario, Speed is anything that can help you get into warp faster and faster warping speed. Also for afkers, velocity is applicable. Agility is the main attribute were looking at right now though as it deals in maneu...
- by Drake Bonding - at 2013.07.14 20:01:00
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17. Haulers: Speed Vs Cargo - in Skill Discussions [original thread]
We all know that minmatar usually have the highest reguard for speed and that if you should choose to AFK haul that the febrile or mammoth industrials and freighters are the way to go. As for cargo, active hauling goes to the Iterons V and the Ch...
- by Drake Bonding - at 2013.07.14 17:12:00
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